LeviLamina
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AnimatedTextureType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
persona {
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enum class
AnimatedTextureType : uint {
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None = 0,
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Face = 1,
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Body32x32 = 2,
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Body128x128 = 3,
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};
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}
src
mc
world
actor
player
persona
AnimatedTextureType.h
Generated on Fri Jun 13 2025 05:05:03 for LeviLamina by
1.12.0