LeviLamina
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AnimatedTextureType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace persona {
6
7enum class AnimatedTextureType : uint {
8 None = 0,
9 Face = 1,
10 Body32x32 = 2,
11 Body128x128 = 3,
12};
13
14}