LeviLamina
Loading...
Searching...
No Matches
JumpInputSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/ViewT.h"
7
#include "mc/deps/ecs/strict/EntityModifier.h"
8
#include "mc/deps/ecs/strict/Include.h"
9
10
// auto generated forward declare list
11
// clang-format off
12
class
StrictEntityContext
;
13
struct
MobIsJumpingFlagComponent
;
14
struct
MoveInputComponent
;
15
struct
MovementAbilitiesComponent
;
16
struct
PlayerInputRequestComponent
;
17
struct
TickingSystemWithInfo
;
18
// clang-format on
19
20
class
JumpInputSystem
{
21
public
:
22
// static functions
23
// NOLINTBEGIN
24
MCAPI static ::TickingSystemWithInfo createJumpInputSystem();
25
26
MCAPI
static
void
tickJumpInputSystem(
27
::ViewT
<
28
::StrictEntityContext
,
29
::Include<::PlayerInputRequestComponent>
,
30
::MovementAbilitiesComponent
const
,
31
::MoveInputComponent
const
> view,
32
::EntityModifier<::MobIsJumpingFlagComponent>
mod
33
);
34
// NOLINTEND
35
};
EntityModifier
Definition
EntityModifier.h:6
JumpInputSystem
Definition
JumpInputSystem.h:20
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
MobIsJumpingFlagComponent
Definition
MobIsJumpingFlagComponent.h:5
MoveInputComponent
Definition
MoveInputComponent.h:12
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
JumpInputSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0