LeviLamina
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JumpInputSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
MobIsJumpingFlagComponent
;
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struct
MoveInputComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerInputRequestComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
JumpInputSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::TickingSystemWithInfo
createJumpInputSystem
();
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MCNAPI
static
void
tickJumpInputSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::PlayerInputRequestComponent>
,
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::MovementAbilitiesComponent
const
,
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::MoveInputComponent
const
> view,
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::EntityModifier<::MobIsJumpingFlagComponent>
mod
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);
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// NOLINTEND
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};
EntityModifier
Definition
EntityModifier.h:6
JumpInputSystem
Definition
JumpInputSystem.h:20
JumpInputSystem::tickJumpInputSystem
static MCAPI void tickJumpInputSystem(::ViewT< ::StrictEntityContext, ::Include<::PlayerInputRequestComponent >, ::MovementAbilitiesComponent const, ::MoveInputComponent const > view, ::EntityModifier<::MobIsJumpingFlagComponent > mod)
JumpInputSystem::createJumpInputSystem
static MCAPI ::TickingSystemWithInfo createJumpInputSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
MobIsJumpingFlagComponent
Definition
MobIsJumpingFlagComponent.h:5
MoveInputComponent
Definition
MoveInputComponent.h:10
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
JumpInputSystem.h
Generated on Wed Jul 23 2025 08:33:59 for LeviLamina by
1.12.0