LeviLamina
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JumpInputSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
18// clang-format on
19
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCAPI static ::TickingSystemWithInfo createJumpInputSystem();
25
26 MCAPI static void tickJumpInputSystem(
27 ::ViewT<
31 ::MoveInputComponent const> view,
33 );
34 // NOLINTEND
35};
Definition EntityModifier.h:6
Definition JumpInputSystem.h:20
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition Include.h:6
Definition MobIsJumpingFlagComponent.h:5
Definition MoveInputComponent.h:12
Definition MovementAbilitiesComponent.h:8
Definition PlayerInputRequestComponent.h:12
Definition TickingSystemWithInfo.h:11