LeviLamina
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ScriptMovementJumpComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
7#include "mc/scripting/modules/minecraft/components/MovementScriptActorComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 1
21 virtual bool _isValid() const /*override*/;
22
23 // vIndex: 0
24 virtual ~ScriptMovementJumpComponent() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptMovementJumpComponent>
31 bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder& componentTypeEnumBuilder);
32 // NOLINTEND
33
34public:
35 // static variables
36 // NOLINTBEGIN
37 MCAPI static char const*& ComponentId();
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI bool $_isValid() const;
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCAPI static void** $vftable();
56 // NOLINTEND
57};
58
59} // namespace ScriptModuleMinecraft
Definition MovementScriptActorComponent.h:12
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptMovementJumpComponent.h:16