LeviLamina
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TransientVertexBuffer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/bgfx/VertexBufferHandle.h"
7#include "mc/external/bgfx/VertexDeclHandle.h"
8
9namespace bgfx {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 8, uchar*> data;
16 ::ll::TypedStorage<4, 4, uint> size;
17 ::ll::TypedStorage<4, 4, uint> startVertex;
18 ::ll::TypedStorage<2, 2, ushort> stride;
19 ::ll::TypedStorage<2, 2, ::bgfx::VertexBufferHandle> handle;
20 ::ll::TypedStorage<2, 2, ::bgfx::VertexDeclHandle> decl;
21 // NOLINTEND
22};
23
24} // namespace bgfx
Definition TransientVertexBuffer.h:7