LeviLamina
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GlidingMoveFinalizeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
14// clang-format on
15
16namespace GlidingMoveFinalizeSystem {
17// functions
18// NOLINTBEGIN
19MCAPI void _tickCollisionDamageHurt(
20 ::StrictEntityContext const& entity,
21 ::ActorOwnerComponent& actorOwnerComponent,
22 ::GlidingCollisionDamageComponent const& glidingCollisionDamageComponent,
23 ::EntityModifier<::GlidingCollisionDamageComponent> modifier
24);
25
26MCAPI ::TickingSystemWithInfo createCollisionDamageCalculateSystem();
27// NOLINTEND
28
29} // namespace GlidingMoveFinalizeSystem
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition GlidingCollisionDamageComponent.h:5
Definition TickingSystemWithInfo.h:13