14class ShootBowNode :
public ::BehaviorNode {
18 ::ll::TypedStorage<4, 4, int> mNumTimesToShoot;
19 ::ll::TypedStorage<4, 4, int> mNumTimesShot;
20 ::ll::TypedStorage<4, 4, int> mTicksLeftToShoot;
21 ::ll::TypedStorage<1, 1, bool> mDone;
27 virtual ::BehaviorStatus tick(
::Actor& owner) ;
29 virtual void initializeFromDefinition(
::Actor& owner) ;
47 MCAPI ::BehaviorStatus $tick(
::Actor& owner);
49 MCFOLD
void $initializeFromDefinition(
::Actor& owner);