LeviLamina
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ShootBowNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, int> mNumTimesToShoot;
19 ::ll::TypedStorage<4, 4, int> mNumTimesShot;
20 ::ll::TypedStorage<4, 4, int> mTicksLeftToShoot;
21 ::ll::TypedStorage<1, 1, bool> mDone;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
28
29 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
30
31 virtual ~ShootBowNode() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCFOLD void $initializeFromDefinition(::Actor& owner);
38
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition ShootBowNode.h:14
static MCAPI void ** $vftable()