LeviLamina
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ShootBowNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 ShootBowNode& operator=(ShootBowNode const&);
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
35
36 // vIndex: 2
37 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
38
39 // vIndex: 0
40 virtual ~ShootBowNode() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI ::BehaviorStatus $tick(::Actor& owner);
53
54 MCFOLD void $initializeFromDefinition(::Actor& owner);
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCAPI static void** $vftable();
61 // NOLINTEND
62};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition ShootBowNode.h:14
Definition Alias.h:14