3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
34 virtual ::BehaviorStatus tick(
::Actor& owner) ;
37 virtual void initializeFromDefinition(
::Actor& owner) ;
Definition BehaviorNode.h:13
Definition ShootBowNode.h:14
MCAPI void $initializeFromDefinition(::Actor &owner)
static MCAPI void ** $vftable()
MCAPI::BehaviorStatus $tick(::Actor &owner)