LeviLamina
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UvTransform.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
ClientBlockPipeline {
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struct
UvTransform
{
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public
:
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// UvTransform inner types define
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enum class
BoxType : uchar {};
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};
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}
// namespace ClientBlockPipeline
ClientBlockPipeline::UvTransform
Definition
UvTransform.h:7
src-server
mc
client
renderer
block
tessellation_pipeline
UvTransform.h
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