LeviLamina
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GamepadState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace cohtml {
6
7struct GamepadState {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::UntypedStorage<4, 4> mUnk16ef63;
12 ::ll::UntypedStorage<4, 4> mUnkd379fb;
13 ::ll::UntypedStorage<8, 8> mUnkc32f34;
14 ::ll::UntypedStorage<8, 8> mUnk8535bf;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
19 GamepadState& operator=(GamepadState const&);
20 GamepadState(GamepadState const&);
21 GamepadState();
22};
23
24} // namespace cohtml
Definition GamepadState.h:7