LeviLamina
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ScriptActorData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/deps/ecs/WeakEntityRef.h"
8#include "mc/legacy/ActorUniqueID.h"
9#include "mc/scripting/modules/minecraft/actor/ScriptEntityRefType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class ServerLevel;
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mRef;
24 ::ll::TypedStorage<4, 4, ::ScriptModuleMinecraft::ScriptEntityRefType> mActorType;
25 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mId;
26 ::ll::TypedStorage<8, 48, ::HashedString> mTypeId;
27 ::ll::TypedStorage<8, 8, ::gsl::not_null<::ServerLevel*>> mLevel;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
33
34public:
35 // member functions
36 // NOLINTBEGIN
38
39 MCAPI explicit ScriptActorData(::Actor const& actor);
40
41 MCAPI ::ScriptModuleMinecraft::ScriptActorData& operator=(::ScriptModuleMinecraft::ScriptActorData const&);
42
43 MCAPI ::ScriptModuleMinecraft::ScriptActorData& operator=(::ScriptModuleMinecraft::ScriptActorData&&);
44
45 MCAPI ~ScriptActorData();
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor(::ScriptModuleMinecraft::ScriptActorData const&);
52
53 MCAPI void* $ctor(::Actor const& actor);
54 // NOLINTEND
55
56public:
57 // destructor thunk
58 // NOLINTBEGIN
59 MCAPI void $dtor();
60 // NOLINTEND
61};
62
63} // namespace ScriptModuleMinecraft
Definition Actor.h:103
Definition ServerLevel.h:54
Definition ScriptActorData.h:19