LeviLamina
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ScriptActorData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/deps/ecs/WeakEntityRef.h"
8#include "mc/legacy/ActorUniqueID.h"
9#include "mc/scripting/modules/minecraft/actor/ScriptEntityRefType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class ServerLevel;
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mRef;
24 ::ll::TypedStorage<4, 4, ::ScriptModuleMinecraft::ScriptEntityRefType> mActorType;
25 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mId;
26 ::ll::TypedStorage<8, 48, ::HashedString> mTypeId;
27 ::ll::TypedStorage<8, 8, ::gsl::not_null<::ServerLevel*>> mLevel;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 ScriptActorData& operator=(ScriptActorData const&);
34
35public:
36 // member functions
37 // NOLINTBEGIN
39
40 MCAPI explicit ScriptActorData(::Actor const& actor);
41
42 MCAPI ::ScriptModuleMinecraft::ScriptActorData& operator=(::ScriptModuleMinecraft::ScriptActorData&&);
43
44 MCAPI ~ScriptActorData();
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor(::ScriptModuleMinecraft::ScriptActorData const&);
51
52 MCAPI void* $ctor(::Actor const& actor);
53 // NOLINTEND
54
55public:
56 // destructor thunk
57 // NOLINTBEGIN
58 MCAPI void $dtor();
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition Actor.h:102
Definition ServerLevel.h:62
Definition ScriptActorData.h:19