LeviLamina
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RespawnPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/legacy/ActorRuntimeID.h"
8#include "mc/network/packet/PlayerRespawnState.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
15 ::ll::TypedStorage<1, 1, ::PlayerRespawnState> mState;
16 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
17 // NOLINTEND
18};
Definition RespawnPacketPayload.h:10