LeviLamina
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RespawnPacketPayload.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/legacy/ActorRuntimeID.h"
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#include "mc/network/packet/PlayerRespawnState.h"
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struct
RespawnPacketPayload
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, ::Vec3> mPos;
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::ll::TypedStorage<1, 1, ::PlayerRespawnState> mState;
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::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
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// NOLINTEND
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};
RespawnPacketPayload
Definition
RespawnPacketPayload.h:10
src-server
mc
network
packet
RespawnPacketPayload.h
Generated on Sun Oct 12 2025 06:31:56 for LeviLamina by
1.12.0