LeviLamina
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RenderContextStateBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace mce { class TextureBase; }
8// clang-format on
9
10namespace mce {
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::UntypedStorage<1, 7> mUnkbed878;
17 ::ll::UntypedStorage<4, 24> mUnkc907c4;
18 ::ll::UntypedStorage<4, 12> mUnk9b7607;
19 ::ll::UntypedStorage<4, 96> mUnk2a2eee;
20 ::ll::UntypedStorage<1, 8> mUnkcb572b;
21 ::ll::UntypedStorage<4, 16> mUnk60ab63;
22 ::ll::UntypedStorage<4, 24> mUnkabd0f0;
23 ::ll::UntypedStorage<1, 8> mUnk4276f6;
24 ::ll::UntypedStorage<8, 64> mUnk547177;
25 ::ll::UntypedStorage<8, 8> mUnkfbdadd;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 RenderContextStateBase& operator=(RenderContextStateBase const&);
31 RenderContextStateBase(RenderContextStateBase const&);
32
33public:
34 // member functions
35 // NOLINTBEGIN
37
38 MCNAPI void removeIfBound(::mce::TextureBase const& texture);
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCNAPI void* $ctor();
45 // NOLINTEND
46};
47
48} // namespace mce
Definition RenderContextStateBase.h:7
MCAPI void removeIfBound(::mce::TextureBase const &texture)
Definition TextureBase.h:7