LeviLamina
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ActorNormalTick.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
16struct BatFlagComponent;
17struct BeeFlagComponent;
31// clang-format on
32
33namespace ActorNormalTick {
34// functions
35// NOLINTBEGIN
36MCNAPI void _tickEach(
37 bool isClientSide,
38 ::ViewT<
39 ::StrictEntityContext,
40 ::Include<::ActorMovementTickNeededComponent>,
41 ::Exclude<::ActorRemovedFlagComponent>,
42 ::ActorOwnerComponent> const& commonView,
43 ::ViewT<::StrictEntityContext, ::Include<::BeeFlagComponent>> const& bees,
44 ::ViewT<::StrictEntityContext, ::Include<::BatFlagComponent>> const& bats,
45 ::ViewT<::StrictEntityContext, ::Include<::ExperienceOrbFlagComponent>> const& orbs,
46 ::ViewT<::StrictEntityContext, ::Include<::FireworksRocketFlagComponent>> const& rockets,
47 ::ViewT<::StrictEntityContext, ::Include<::FishingHookFlagComponent>> const& hooks,
48 ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent>> const& horses,
49 ::ViewT<::StrictEntityContext, ::Include<::ItemActorFlagComponent>> const& items,
50 ::ViewT<::StrictEntityContext, ::Include<::MinecartFlagComponent>> const& minecarts,
51 ::ViewT<::StrictEntityContext, ::Include<::PandaFlagComponent>> const& pandas,
52 ::ViewT<::StrictEntityContext, ::Include<::PrimedTntFlagComponent>> const& tnts,
53 ::ViewT<::StrictEntityContext, ::Include<::SlimeFlagComponent>> const& slimes,
54 ::ViewT<::StrictEntityContext, ::Include<::WolfFlagComponent>> const& wolves,
55 ::ViewT<::StrictEntityContext, ::Include<::ShulkerFlagComponent>> const& shulkers,
56 ::ViewT<::StrictEntityContext, ::MinecartPreNormalTickBlockPosComponent const> const& minecartData,
57 ::ViewT<::StrictEntityContext, ::Include<::SlimeWasOnGroundPreNormalTickComponent>> const& slimeWasOnGround
58);
59// NOLINTEND
60
61} // namespace ActorNormalTick
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRemovedFlagComponent.h:5
Definition BatFlagComponent.h:5
Definition BeeFlagComponent.h:5
Definition ExperienceOrbFlagComponent.h:5
Definition FireworksRocketFlagComponent.h:5
Definition FishingHookFlagComponent.h:5
Definition HorseFlagComponent.h:5
Definition ItemActorFlagComponent.h:5
Definition MinecartFlagComponent.h:5
Definition MinecartPreNormalTickBlockPosComponent.h:8
Definition PandaFlagComponent.h:5
Definition PrimedTntFlagComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition SlimeFlagComponent.h:5
Definition SlimeWasOnGroundPreNormalTickComponent.h:5
Definition WolfFlagComponent.h:5