LeviLamina
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RouteMode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
7enum class RouteMode : int {
8 // bitfield representation
9 None = 0,
10 GrabMouse = 1 << 0,
11 Overlay = 1 << 1,
12 PassInputToGameplay = 1 << 2,
13 Editor = 1 << 3,
14 NoLeaveDelay = 1 << 4,
15 GameplayGridGamepad = 1 << 5,
16};
17
18}