LeviLamina
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AnimationStatus.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace ui {
6
7enum class AnimationStatus : ushort {
8 Running = 0,
9 Finished = 1,
10 FinishedRefresh = 2,
11 Unknown = 3,
12};
13
14}