LeviLamina
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DefaultAllocator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/memory/IMemoryAllocator.h"
7
8namespace Bedrock::Memory {
9
11public:
12 // virtual functions
13 // NOLINTBEGIN
14 virtual void* allocate(uint64) /*override*/;
15
16 virtual void release(void*) /*override*/;
17
18 virtual void* alignedAllocate(uint64, uint64) /*override*/;
19
20 virtual void alignedRelease(void*) /*override*/;
21
22 virtual uint64 getUsableSize(void*, bool) /*override*/;
23
24 virtual void* _realloc(::gsl::not_null<void*>, uint64) /*override*/;
25
26 virtual void* _alignedRealloc(::gsl::not_null<void*>, uint64, uint64) /*override*/;
27
28 virtual ~DefaultAllocator() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34
35 // NOLINTEND
36};
37
38} // namespace Bedrock::Memory
Definition DefaultAllocator.h:10
Definition IMemoryAllocator.h:7