LeviLamina
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TameableDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ActorDefinitionTrigger.h"
8
9// auto generated forward declare list
10// clang-format off
12namespace JsonUtil { class EmptyClass; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mTameChance;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
21 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnTame;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI void addTamingItem(::ActorDefinitionTameItem const& tameItem);
28
29 MCAPI void addTamingItemByName(::std::string const& name);
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static void buildSchema(
37 );
38 // NOLINTEND
39};
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition TameableDefinition.h:15
Definition ActorDefinitionTameItem.h:8