LeviLamina
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TameableDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ActorDefinitionTrigger.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
14namespace JsonUtil { class EmptyClass; }
15// clang-format on
16
17class TameableDefinition {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 4, float> mTameChance;
22 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
23 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnTame;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI TameableDefinition();
30
31 MCAPI void addTamingItem(::ActorDefinitionTameItem const& tameItem);
32
33 MCAPI void addTamingItemByName(::std::string const& name);
34
35 MCAPI void initialize(::EntityContext&, ::TameableComponent& component) const;
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static void buildSchema(
43 );
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCAPI void* $ctor();
50 // NOLINTEND
51};
Definition EntityContext.h:17
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition TameableComponent.h:15
Definition ActorDefinitionTameItem.h:8