LeviLamina
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VanillaItemTiers.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11class ItemStack;
12// clang-format on
13
15public:
16 // static functions
17 // NOLINTBEGIN
18 MCNAPI static ::std::vector<::ItemStack> const
19 getTierItems(::Item::Tier const& tier, ::BaseGameVersion const& baseGameVersion);
20 // NOLINTEND
21
22public:
23 // static variables
24 // NOLINTBEGIN
25 MCNAPI static ::Item::Tier const& DIAMOND();
26
27 MCNAPI static ::Item::Tier const& GOLD();
28
29 MCNAPI static ::Item::Tier const& IRON();
30
31 MCNAPI static ::Item::Tier const& NETHERITE();
32
33 MCNAPI static ::Item::Tier const& STONE();
34
35 MCNAPI static ::Item::Tier const& WOOD();
36 // NOLINTEND
37};
Definition BaseGameVersion.h:8
Definition ItemStack.h:25
Definition Item.h:73
Definition VanillaItemTiers.h:14
static MCAPI ::Item::Tier const & WOOD()
static MCAPI ::Item::Tier const & IRON()
static MCAPI ::Item::Tier const & DIAMOND()
static MCAPI ::Item::Tier const & STONE()
static MCAPI ::std::vector<::ItemStack > const getTierItems(::Item::Tier const &tier, ::BaseGameVersion const &baseGameVersion)
static MCAPI ::Item::Tier const & GOLD()
static MCAPI ::Item::Tier const & NETHERITE()