LeviLamina
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VanillaItemTiers.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class ItemStack;
9struct ItemTier;
10// clang-format on
11
12namespace VanillaItemTiers {
13// functions
14// NOLINTBEGIN
15MCAPI ::std::vector<::ItemStack> getTierItems(::ItemTier const& tier, ::BaseGameVersion const& baseGameVersion);
16// NOLINTEND
17
18// static variables
19// NOLINTBEGIN
20MCAPI ::ItemTier const& COPPER();
21
22MCAPI ::ItemTier const& DIAMOND();
23
24MCAPI ::ItemTier const& GOLD();
25
26MCAPI ::ItemTier const& IRON();
27
28MCAPI ::ItemTier const& NETHERITE();
29
30MCAPI ::ItemTier const& STONE();
31
32MCAPI ::ItemTier const& WOOD();
33// NOLINTEND
34
35} // namespace VanillaItemTiers
Definition BaseGameVersion.h:8
Definition ItemStack.h:23
Definition ItemTier.h:5