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VanillaItemTiers.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BaseGameVersion
;
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class
ItemStack
;
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struct
ItemTier
;
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// clang-format on
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namespace
VanillaItemTiers {
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// functions
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// NOLINTBEGIN
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MCAPI ::std::vector<::ItemStack> getTierItems(::ItemTier
const
& tier, ::BaseGameVersion
const
& baseGameVersion);
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// NOLINTEND
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// static variables
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// NOLINTBEGIN
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MCAPI ::ItemTier
const
& COPPER();
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MCAPI ::ItemTier
const
& DIAMOND();
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MCAPI ::ItemTier
const
& GOLD();
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MCAPI ::ItemTier
const
& IRON();
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MCAPI ::ItemTier
const
& NETHERITE();
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MCAPI ::ItemTier
const
& STONE();
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MCAPI ::ItemTier
const
& WOOD();
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// NOLINTEND
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}
// namespace VanillaItemTiers
BaseGameVersion
Definition
BaseGameVersion.h:8
ItemStack
Definition
ItemStack.h:26
ItemTier
Definition
ItemTier.h:5
src
mc
world
item
VanillaItemTiers.h
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