LeviLamina
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PlayerActionPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/network/NetworkBlockPosition.h"
8#include "mc/network/packet/PlayerActionType.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 12, ::NetworkBlockPosition> mPos;
15 ::ll::TypedStorage<4, 12, ::NetworkBlockPosition> mResultPos;
16 ::ll::TypedStorage<4, 4, int> mFace;
17 ::ll::TypedStorage<4, 4, ::PlayerActionType> mAction;
18 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
19 ::ll::TypedStorage<1, 1, bool> mIsFromServerPlayerMovementSystem;
20 // NOLINTEND
21};
Definition PlayerActionPacketPayload.h:10