LeviLamina
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TextureShiftBuffer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
mce {
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struct
TextureShiftBuffer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 8> mUnkbe4300;
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::ll::UntypedStorage<4, 8> mUnkfa2b7d;
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::ll::UntypedStorage<2, 2> mUnk3a7472;
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::ll::UntypedStorage<2, 2> mUnk9a738a;
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::ll::UntypedStorage<4, 4> mUnk342ac7;
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::ll::UntypedStorage<4, 4> mUnkc15533;
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// NOLINTEND
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public
:
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// prevent constructor by default
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TextureShiftBuffer& operator=(TextureShiftBuffer
const
&);
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TextureShiftBuffer(TextureShiftBuffer
const
&);
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TextureShiftBuffer();
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};
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}
// namespace mce
mce::TextureShiftBuffer
Definition
TextureShiftBuffer.h:7
src-client
mc
deps
minecraft_renderer
game
TextureShiftBuffer.h
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for LeviLamina by
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