LeviLamina
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StructureSpawnEntityInfo.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec2.h"
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/world/actor/ActorDefinitionIdentifier.h"
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struct
StructureSpawnEntityInfo
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, ::Vec3> mPos;
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::ll::TypedStorage<4, 8, ::Vec2> mRotation;
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::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mIdentifier;
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::ll::TypedStorage<4, 8, ::std::optional<int>> mVariant;
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// NOLINTEND
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};
StructureSpawnEntityInfo
Definition
StructureSpawnEntityInfo.h:10
src
mc
world
level
levelgen
structure
StructureSpawnEntityInfo.h
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for LeviLamina by
1.16.1