LeviLamina
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StopRidingLocalPlayerCameraForceCutSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
18namespace StopRidingLocalPlayerCameraForceCutSystem {
19// functions
20// NOLINTBEGIN
21MCNAPI ::TickingSystemWithInfo createSystem();
22
23MCNAPI void doTick(::ActorOwnerComponent& actorOwnerComponent);
24
25MCNAPI void tick(
26 ::ViewT<
29 ::ActorOwnerComponent> localPlayerStopRidingView
30);
31// NOLINTEND
32
33} // namespace StopRidingLocalPlayerCameraForceCutSystem
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition Include.h:6
Definition LocalPlayerComponent.h:5
Definition StopRidingRequestComponent.h:5
Definition TickingSystemWithInfo.h:13