LeviLamina
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PlayerGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/MutablePlayerGameplayEvent.h"
11#include "mc/world/events/PlayerGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 3
18 virtual ::HandlerResult handleEvent(::PlayerGameplayEvent<void> const&) = 0;
19
20 // vIndex: 2
21 virtual ::GameplayHandlerResult<::CoordinatorResult>
22 handleEvent(::PlayerGameplayEvent<::CoordinatorResult> const&) = 0;
23
24 // vIndex: 1
25 virtual ::GameplayHandlerResult<::CoordinatorResult>
27
28 // vIndex: 0
29 virtual ~PlayerGameplayHandler() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41
42 // NOLINTEND
43};
Definition GameplayHandler.h:5
Definition PlayerGameplayHandler.h:13
Definition MutablePlayerGameplayEvent.h:9
Definition PlayerGameplayEvent.h:41