LeviLamina
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PlayerGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/MutablePlayerGameplayEvent.h"
11#include "mc/world/events/PlayerGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ::HandlerResult handleEvent(::PlayerGameplayEvent<void> const&) = 0;
18
19 virtual ::GameplayHandlerResult<::CoordinatorResult>
20 handleEvent(::PlayerGameplayEvent<::CoordinatorResult> const&) = 0;
21
22 virtual ::GameplayHandlerResult<::CoordinatorResult>
24
25 virtual ~PlayerGameplayHandler() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31
32 // NOLINTEND
33};
Definition GameplayHandler.h:5
Definition PlayerGameplayHandler.h:13
Definition MutablePlayerGameplayEvent.h:9
Definition PlayerGameplayEvent.h:40