LeviLamina
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TextureD3D11.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace bgfx::d3d11 {
6
8public:
9 // TextureD3D11 inner types define
10 enum class Enum : int {};
11};
12
13} // namespace bgfx::d3d11
Definition TextureD3D11.h:7