LeviLamina
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ActorGameTypeComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/GameType.h"
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struct
ActorGameTypeComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::GameType> mGameType;
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// NOLINTEND
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};
ActorGameTypeComponent
Definition
ActorGameTypeComponent.h:8
src
mc
entity
components
ActorGameTypeComponent.h
Generated on Sat Apr 26 2025 05:55:34 for LeviLamina by
1.12.0