LeviLamina
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FlyTriggerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
AbilitiesRequestComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
FallDistanceComponent
;
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struct
MoveInputComponent
;
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struct
PassengerComponent
;
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struct
PermissionFlyFlagComponent
;
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struct
PlayerActionComponent
;
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struct
PlayerInputRequestComponent
;
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struct
TickingSystemWithInfo
;
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struct
VanillaClientGameplayComponent
;
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// clang-format on
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namespace
FlyTriggerSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI ::TickingSystemWithInfo createActionSystem();
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MCNAPI ::TickingSystemWithInfo createIntentSystem();
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MCNAPI ::TickingSystemWithInfo createRemovePermissionFlyFlagSystem();
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MCNAPI
void
doActionTick(
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::entt::type_list<
::Include<::ActorMovementTickNeededComponent>
>,
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::StrictEntityContext
const
& entity,
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::PlayerActionComponent
const
& playerAction,
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::Optional<::PermissionFlyFlagComponent const>
permissionFlyFlag,
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::FallDistanceComponent
& fallDistanceComponent,
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::VanillaClientGameplayComponent
& vanillaClientGameplayComponent,
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::EntityModifier<::AbilitiesRequestComponent>
modifier
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);
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MCNAPI
void
doIntentTick(
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::entt::type_list<
::Include<::ActorMovementTickNeededComponent>
>,
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::Optional<::PassengerComponent const>
const
& passenger,
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::MoveInputComponent
const
& moveInputComponent,
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::PlayerActionComponent
& playerAction,
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::PlayerInputRequestComponent
& playerInputRequestComponent,
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::VanillaClientGameplayComponent
& vanillaClientGameplayComponent
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);
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// NOLINTEND
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}
// namespace FlyTriggerSystem
EntityModifier
Definition
EntityModifier.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:8
AbilitiesRequestComponent
Definition
AbilitiesRequestComponent.h:10
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
FallDistanceComponent
Definition
FallDistanceComponent.h:5
Include
Definition
Include.h:6
MoveInputComponent
Definition
MoveInputComponent.h:11
PassengerComponent
Definition
PassengerComponent.h:8
PermissionFlyFlagComponent
Definition
PermissionFlyFlagComponent.h:5
PlayerActionComponent
Definition
PlayerActionComponent.h:15
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
VanillaClientGameplayComponent
Definition
VanillaClientGameplayComponent.h:8
src-server
mc
entity
systems
FlyTriggerSystem.h
Generated on Tue Nov 25 2025 04:00:59 for LeviLamina by
1.12.0