LeviLamina
Loading...
Searching...
No Matches
TradeOfferInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7struct TradeOfferInfo {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<1, 1, bool> isOutOfUses;
12 ::ll::TypedStorage<8, 32, ::std::string> buyAItemName;
13 ::ll::TypedStorage<8, 32, ::std::string> buyBItemName;
14 ::ll::TypedStorage<8, 32, ::std::string> sellItemName;
15 ::ll::TypedStorage<4, 4, int> buyAItemAmount;
16 ::ll::TypedStorage<4, 4, int> buyBItemAmount;
17 ::ll::TypedStorage<4, 4, int> sellItemAmount;
18 ::ll::TypedStorage<8, 32, ::std::string> buyAItemImage;
19 ::ll::TypedStorage<8, 32, ::std::string> buyBItemImage;
20 ::ll::TypedStorage<8, 32, ::std::string> sellItemImage;
21 ::ll::TypedStorage<1, 1, bool> hasSecondaryBuyItem;
22 ::ll::TypedStorage<1, 1, bool> playerHasItemsForTrade;
23 ::ll::TypedStorage<1, 1, bool> isSelectedTrade;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI ~TradeOfferInfo();
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35 MCAPI void $dtor();
36 // NOLINTEND
37};
38
39} // namespace GameplayUI
Definition TradeOfferInfo.h:7