LeviLamina
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ScriptUnderwaterMovementComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
7#include "mc/scripting/modules/minecraft/components/AttributeScriptActorComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~ScriptUnderwaterMovementComponent() /*override*/ = default;
22 // NOLINTEND
23
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptUnderwaterMovementComponent>
28 bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder& componentTypeEnumBuilder);
29 // NOLINTEND
30
31public:
32 // static variables
33 // NOLINTBEGIN
34 MCAPI static char const*& ComponentId();
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48};
49
50} // namespace ScriptModuleMinecraft
Definition AttributeScriptActorComponent.h:13
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptUnderwaterMovementComponent.h:16