LeviLamina
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ScriptUnderwaterMovementComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/components/AttributeScriptActorComponent.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~ScriptUnderwaterMovementComponent() /*override*/ = default;
22 // NOLINTEND
23
24public:
25 // static functions
26 // NOLINTBEGIN
27 MCNAPI static ::Scripting::ClassBinding
29 // NOLINTEND
30
31public:
32 // static variables
33 // NOLINTBEGIN
34 MCNAPI static char const*& ComponentId();
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
43
44} // namespace ScriptModuleMinecraft
Definition AttributeScriptActorComponent.h:16
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptUnderwaterMovementComponent.h:16
static MCAPI ::Scripting::ClassBinding bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder &componentTypeEnumBuilder)