LeviLamina
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Button.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
npc {
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struct
Button {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mRawName;
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::ll::TypedStorage<8, 32, ::std::string> mName;
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// NOLINTEND
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#ifdef LL_PLAT_S
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#else
// LL_PLAT_C
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public
:
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// prevent constructor by default
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Button& operator=(Button
const
&);
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Button(Button
const
&);
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#endif
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI Button();
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#ifdef LL_PLAT_C
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MCFOLD ::npc::Button& operator=(
::npc::Button
&&);
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#endif
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MCAPI ::npc::Button& operator=(::std::string_view newName);
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MCAPI ~Button();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCFOLD
void
* $ctor();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
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}
// namespace npc
npc::Button
Definition
Button.h:7
src
mc
world
actor
npc
Button.h
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