LeviLamina
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SpawnerData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/WeightedRandom.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8#include "mc/world/actor/ActorType.h"
9#include "mc/world/level/levelgen/v2/OverrideState.h"
10
11namespace br::worldgen {
12
14public:
15 // SpawnerData inner types declare
16 // clang-format off
17 struct Brightness;
18 struct Population;
19 // clang-format on
20
21 // SpawnerData inner types define
22 struct Brightness {
23 public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<2, 2, short> min;
27 ::ll::TypedStorage<2, 2, short> max;
28 ::ll::TypedStorage<1, 1, bool> raw;
29 // NOLINTEND
30 };
31
32 struct Population {
33 public:
34 // member variables
35 // NOLINTBEGIN
36 ::ll::TypedStorage<2, 2, short> surface;
37 ::ll::TypedStorage<2, 2, short> underground;
38 // NOLINTEND
39 };
40
41public:
42 // member variables
43 // NOLINTBEGIN
44 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> entity;
45 ::ll::TypedStorage<2, 2, short> minCount;
46 ::ll::TypedStorage<2, 2, short> maxCount;
47 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> surface;
48 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> underground;
49 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> underwater;
50 ::ll::TypedStorage<2, 6, ::std::optional<::br::worldgen::SpawnerData::Population>> population;
51 ::ll::TypedStorage<2, 8, ::std::optional<::br::worldgen::SpawnerData::Brightness>> brightness;
52 // NOLINTEND
53
54public:
55 // member functions
56 // NOLINTBEGIN
57 MCAPI ::br::worldgen::SpawnerData inBrightness(short minBrightness, short maxBrightness) const;
58
59 MCAPI ::br::worldgen::SpawnerData inRawBrightness(short minBrightness, short maxBrightness) const;
60
61 MCAPI ::br::worldgen::SpawnerData spawnsOnSurface(::br::worldgen::OverrideState state) const;
62
63 MCAPI ::br::worldgen::SpawnerData spawnsUnderground(::br::worldgen::OverrideState state) const;
64
65 MCAPI ::br::worldgen::SpawnerData spawnsUnderwater(::br::worldgen::OverrideState state) const;
66
67 MCAPI ::br::worldgen::SpawnerData withPopulation(short surfacePop, short undergroundPop) const;
68 // NOLINTEND
69
70public:
71 // static functions
72 // NOLINTBEGIN
73 MCAPI static ::br::worldgen::SpawnerData
74 make(::ActorDefinitionIdentifier entity, short probabilityWeight, short minCount, short maxCount);
75
76 MCAPI static ::br::worldgen::SpawnerData
77 make(::std::string_view id, short probabilityWeight, short minCount, short maxCount);
78
79 MCAPI static ::br::worldgen::SpawnerData
80 make(::ActorType id, short probabilityWeight, short minCount, short maxCount);
81 // NOLINTEND
82};
83
84} // namespace br::worldgen
Definition WeightedRandom.h:13
Definition ActorDefinitionIdentifier.h:15
Definition SpawnerData.h:22
Definition SpawnerData.h:32
Definition SpawnerData.h:13