31 ::ll::TypedStorage<2, 2, short> surface;
32 ::ll::TypedStorage<2, 2, short> underground;
40 ::ll::TypedStorage<2, 2, short> min;
41 ::ll::TypedStorage<2, 2, short> max;
42 ::ll::TypedStorage<1, 1, bool> raw;
49 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> entity;
50 ::ll::TypedStorage<2, 2, short> minCount;
51 ::ll::TypedStorage<2, 2, short> maxCount;
52 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> surface;
53 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> underground;
54 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> underwater;
55 ::ll::TypedStorage<2, 6, ::std::optional<::br::worldgen::SpawnerData::Population>> population;
56 ::ll::TypedStorage<2, 8, ::std::optional<::br::worldgen::SpawnerData::Brightness>> brightness;
80 MCAPI static ::br::worldgen::SpawnerData
81 make(::std::string_view
id,
short probabilityWeight,
short minCount,
short maxCount);
83 MCAPI static ::br::worldgen::SpawnerData
84 make(::ActorType
id,
short probabilityWeight,
short minCount,
short maxCount);