29 ::ll::TypedStorage<2, 2, short> surface;
30 ::ll::TypedStorage<2, 2, short> underground;
38 ::ll::TypedStorage<2, 2, short> min;
39 ::ll::TypedStorage<2, 2, short> max;
40 ::ll::TypedStorage<1, 1, bool> raw;
47 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> entity;
48 ::ll::TypedStorage<2, 2, short> minCount;
49 ::ll::TypedStorage<2, 2, short> maxCount;
50 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> surface;
51 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> underground;
52 ::ll::TypedStorage<1, 1, ::br::worldgen::OverrideState> underwater;
53 ::ll::TypedStorage<2, 6, ::std::optional<::br::worldgen::SpawnerData::Population>> population;
54 ::ll::TypedStorage<2, 8, ::std::optional<::br::worldgen::SpawnerData::Brightness>> brightness;
68 MCAPI ::br::worldgen::SpawnerData inRawBrightness(
short minBrightness,
short maxBrightness)
const;
70 MCAPI ::br::worldgen::SpawnerData spawnsOnSurface(::br::worldgen::OverrideState state)
const;
72 MCAPI ::br::worldgen::SpawnerData spawnsUnderground(::br::worldgen::OverrideState state)
const;
74 MCAPI ::br::worldgen::SpawnerData withPopulation(
short surfacePop,
short undergroundPop)
const;