21 ::ll::TypedStorage<4, 8, ::FloatRange> mProjectileDamage;
22 ::ll::TypedStorage<4, 4, ::ActorType> mFilter;
23 ::ll::TypedStorage<1, 1, bool> mCatchFire;
24 ::ll::TypedStorage<1, 1, bool> mChanneling;
25 ::ll::TypedStorage<1, 1, bool> mKnockback;
26 ::ll::TypedStorage<1, 1, bool> mSemiRandomDiffDamage;
27 ::ll::TypedStorage<1, 1, bool> mDestroyOnHit;
28 ::ll::TypedStorage<1, 1, bool> mRegisterLastHurtRequiresDamage;
29 ::ll::TypedStorage<1, 1, bool> mDestroyOnHitRequiresDamage;
30 ::ll::TypedStorage<1, 1, bool> mApplyKnockbackToBlockingTargets;
31 ::ll::TypedStorage<4, 4, int> mMaxCriticalDamage;
32 ::ll::TypedStorage<4, 4, int> mMinCriticalDamage;
33 ::ll::TypedStorage<4, 4, float> mPowMultiplier;
47 virtual char const* getName()
const ;
59 MCAPI
char const* $getName()
const;