LeviLamina
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JigsawPieceState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/v2/JigsawSectionDataKey.h"
7
8namespace br::worldgen {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 8, ::br::worldgen::JigsawSectionDataKey> mPieceKey;
15 ::ll::TypedStorage<8, 8, uint64> mSpaceKey;
16 ::ll::TypedStorage<4, 4, int> mDepth;
17 // NOLINTEND
18};
19
20} // namespace br::worldgen
Definition JigsawPieceState.h:10