LeviLamina
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CameraOrbitComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/Spherical.h"
7
8namespace MinecraftCamera {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, float> mAzimuthSmoothingStiffness;
15 ::ll::TypedStorage<4, 4, float> mPolarAngleSmoothingStiffness;
16 ::ll::TypedStorage<4, 4, float> mDistanceSmoothingStiffness;
17 ::ll::TypedStorage<4, 4, float> mPolarAngleMin;
18 ::ll::TypedStorage<4, 4, float> mPolarAngleMax;
19 ::ll::TypedStorage<4, 4, float> mYawAngleMin;
20 ::ll::TypedStorage<4, 4, float> mYawAngleMax;
21 ::ll::TypedStorage<4, 4, float> mRadius;
22 ::ll::TypedStorage<1, 1, bool> mInvertXInput;
23 ::ll::TypedStorage<1, 1, bool> mInvertYInput;
24 ::ll::TypedStorage<4, 12, ::Spherical> mCurrentSpherical;
25 ::ll::TypedStorage<4, 12, ::Spherical> mIdealSpherical;
26 ::ll::TypedStorage<4, 4, float> mAzimuthVelocity;
27 ::ll::TypedStorage<4, 4, float> mPolarAngleVelocity;
28 ::ll::TypedStorage<4, 4, float> mDistanceVelocity;
29 ::ll::TypedStorage<4, 4, float> mDistanceConstraint;
30 // NOLINTEND
31};
32
33} // namespace MinecraftCamera
Definition CameraOrbitComponent.h:10