LeviLamina
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GameTestResult.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace cereal { struct ReflectionCtx; }
8// clang-format on
9
10struct GameTestResult {
11public:
12 // member variables
13 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 GameTestResult();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCNAPI GameTestResult(::GameTestResult const&);
30
31 MCNAPI ::GameTestResult& operator=(::GameTestResult&&);
32
33 MCNAPI ::GameTestResult& operator=(::GameTestResult const&);
34
35 MCNAPI bool operator==(::GameTestResult const& rhs) const;
36
38 // NOLINTEND
39
40public:
41 // static functions
42 // NOLINTBEGIN
43 MCNAPI static void bindType(::cereal::ReflectionCtx& ctx);
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCNAPI void* $ctor(::GameTestResult const&);
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCNAPI void $dtor();
56 // NOLINTEND
57};
static MCAPI void bindType(::cereal::ReflectionCtx &ctx)
MCAPI void * $ctor(::GameTestResult const &)
MCAPI GameTestResult(::GameTestResult const &)
MCAPI void $dtor()
MCAPI ~GameTestResult()
MCAPI bool operator==(::GameTestResult const &rhs) const
MCAPI::GameTestResult & operator=(::GameTestResult const &)
MCAPI::GameTestResult & operator=(::GameTestResult &&)
Definition ReflectionCtx.h:11
Definition ctx.h:5
Definition Alias.h:14