LeviLamina
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ChunkTextureIdx.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ChunkTextureIdx : uchar {
6 BrightnessTexture = 0,
7 EndPortalColorTexture = 1,
8 EndPortalTexture = 2,
9 FoliageTexture = 3,
10 BaseTextureCount = 4,
11 AtlasFirstLayerTexture = 4,
12};