LeviLamina
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BuiltInBlockStates.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/v1_26_10/block/MultiBlockPart.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/CornerShape.h"
9#include "mc/world/level/block/VerticalHalfEnum.h"
10#include "mc/world/level/block/states/BuiltInBlockStateVariant.h"
11
12namespace BuiltInBlockStates {
13// static variables
14// NOLINTBEGIN
15MCAPI ::BuiltInBlockStateVariant<uchar> const& BlockFace();
16
17MCAPI ::BuiltInBlockStateVariant<::Direction::Type> const& CardinalDirection();
18
19MCAPI ::BuiltInBlockStateVariant<bool> const& ConnectionEast();
20
21MCAPI ::BuiltInBlockStateVariant<bool> const& ConnectionNorth();
22
23MCAPI ::BuiltInBlockStateVariant<bool> const& ConnectionSouth();
24
25MCAPI ::BuiltInBlockStateVariant<bool> const& ConnectionWest();
26
27MCAPI ::BuiltInBlockStateVariant<::CornerShape> const& Corner();
28
29MCAPI ::BuiltInBlockStateVariant<uchar> const& FacingDirection();
30
31MCAPI ::BuiltInBlockStateVariant<::SharedTypes::v1_26_10::MultiBlockPart> const& MultiBlock();
32
33MCAPI ::BuiltInBlockStateVariant<::VerticalHalfEnum> const& VerticalHalf();
34// NOLINTEND
35
36} // namespace BuiltInBlockStates