LeviLamina
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DolphinMoveControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/MoveControl.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mBreaching;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 // vIndex: 2
25 virtual void tick(::MoveControlComponent& parent, ::Mob& mob) /*override*/;
26
27 // vIndex: 0
28 virtual ~DolphinMoveControl() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI bool _clearOfObstacles(::Mob const& mob, float x, float z, int distance) const;
35
36 MCAPI void _handleBreaching(::Mob& mob);
37
38 MCAPI bool _isInWater(::Mob const& mob) const;
39
40 MCAPI void _setupBreach(::Mob& mob);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI void $tick(::MoveControlComponent& parent, ::Mob& mob);
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCAPI static void** $vftable();
59 // NOLINTEND
60};
Definition DolphinMoveControl.h:14
Definition Mob.h:47
Definition MoveControlComponent.h:13
Definition MoveControl.h:16