LeviLamina
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DolphinMoveControl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/MoveControl.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mBreaching;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void tick(::MoveControlComponent& parent, ::Mob& mob) /*override*/;
25
26 virtual ~DolphinMoveControl() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI bool _clearOfObstacles(::Mob const& mob, float x, float z, int distance) const;
33
34 MCAPI void _handleBreaching(::Mob& mob);
35
36 MCAPI bool _isInWater(::Mob const& mob) const;
37
38 MCAPI void _setupBreach(::Mob& mob);
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $tick(::MoveControlComponent& parent, ::Mob& mob);
45
46
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCNAPI static void** $vftable();
53 // NOLINTEND
54};
Definition DolphinMoveControl.h:14
static MCAPI void ** $vftable()
Definition Mob.h:50
Definition MoveControlComponent.h:16
Definition MoveControl.h:16