LeviLamina
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ActorMoveSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
11class HitboxComponent;
15// clang-format on
16
17namespace VanillaSystems::ActorMoveSystemImpl {
18// functions
19// NOLINTBEGIN
20MCNAPI void tickUpdateHitboxSystem(
22 view
23);
24
25MCNAPI void
26updateHitboxSystem(::StrictEntityContext const&, ::StateVectorComponent const& svc, ::HitboxComponent& hitbox);
27// NOLINTEND
28
29} // namespace VanillaSystems::ActorMoveSystemImpl
Definition HitboxComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition Include.h:6
Definition MoveRequestComponent.h:11
Definition StateVectorComponent.h:8