LeviLamina
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ActorMoveSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
HitboxComponent
;
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class
StrictEntityContext
;
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struct
MoveRequestComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
VanillaSystems::ActorMoveSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickUpdateHitboxSystem(
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::ViewT<::StrictEntityContext, ::Include<::MoveRequestComponent>, ::StateVectorComponent
const
, ::HitboxComponent>
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view
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);
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MCNAPI
void
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updateHitboxSystem(::StrictEntityContext
const
&, ::StateVectorComponent
const
& svc, ::HitboxComponent& hitbox);
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// NOLINTEND
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}
// namespace VanillaSystems::ActorMoveSystemImpl
HitboxComponent
Definition
HitboxComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
MoveRequestComponent
Definition
MoveRequestComponent.h:11
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
deps
vanilla_systems
ActorMoveSystemImpl.h
Generated on
for LeviLamina by
1.16.1