LeviLamina
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ActorMoveSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
HitboxComponent
;
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class
StrictEntityContext
;
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struct
StateVectorComponent
;
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// clang-format on
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namespace
VanillaSystems::ActorMoveSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
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updateHitboxSystem(
::StrictEntityContext
const
&,
::StateVectorComponent
const
& svc,
::HitboxComponent
& hitbox);
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// NOLINTEND
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}
// namespace VanillaSystems::ActorMoveSystemImpl
HitboxComponent
Definition
HitboxComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:10
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
ActorMoveSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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