3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
20 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> OVERLAY_COLOR;
21 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> TILE_LIGHT_COLOR;
22 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> TILE_LIGHT_INTENSITY;
23 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> BLOCK_LIGHT_COLOR;
24 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> CHANGE_COLOR;
25 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> GLINT_COLOR;
26 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> UV_ANIM;
27 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> MULTIPLICATIVE_TINT_CHANGE_COLOR;
28 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> UV_OFFSET;
29 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> UV_ROTATION;
30 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> UV_SCALE;
42 MCAPI ActorConstants();
Definition ActorConstants.h:7
static MCAPI void ** $vftable()
Definition ShaderConstantFloat2.h:7
Definition ShaderConstantFloat4.h:7