LeviLamina
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FrostWalkerEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 // vIndex: 2
13 virtual int getMinCost(int level) const /*override*/;
14
15 // vIndex: 3
16 virtual int getMaxCost(int level) const /*override*/;
17
18 // vIndex: 5
19 virtual int getMaxLevel() const /*override*/;
20
21 // vIndex: 14
22 virtual bool isTreasureOnly() const /*override*/;
23
24 // vIndex: 0
25 virtual ~FrostWalkerEnchant() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCFOLD int $getMinCost(int level) const;
38
39 MCFOLD int $getMaxCost(int level) const;
40
41 MCFOLD int $getMaxLevel() const;
42
43 MCFOLD bool $isTreasureOnly() const;
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCAPI static void** $vftable();
50 // NOLINTEND
51};
Definition Enchant.h:14
Definition FrostWalkerEnchant.h:8