10struct PlayerSwingStartEvent {
14 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
15 ::ll::TypedStorage<8, 152, ::ItemStack> mHeldItem;
16 ::ll::TypedStorage<1, 1, ::ActorSwingSource> mSwingSource;
21 PlayerSwingStartEvent& operator=(PlayerSwingStartEvent
const&);
22 PlayerSwingStartEvent();
27 MCAPI PlayerSwingStartEvent(::PlayerSwingStartEvent
const&);
29 MCAPI ~PlayerSwingStartEvent();
35 MCAPI
void* $ctor(::PlayerSwingStartEvent
const&);