LeviLamina
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PlayerSwingStartEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ActorSwingSource.h"
8#include "mc/world/item/ItemStack.h"
9
10struct PlayerSwingStartEvent {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
15 ::ll::TypedStorage<8, 152, ::ItemStack> mHeldItem;
16 ::ll::TypedStorage<1, 1, ::ActorSwingSource> mSwingSource;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 PlayerSwingStartEvent& operator=(PlayerSwingStartEvent const&);
22 PlayerSwingStartEvent();
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI PlayerSwingStartEvent(::PlayerSwingStartEvent const&);
28
29 MCAPI ~PlayerSwingStartEvent();
30 // NOLINTEND
31
32public:
33 // constructor thunks
34 // NOLINTBEGIN
35 MCAPI void* $ctor(::PlayerSwingStartEvent const&);
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41 MCFOLD void $dtor();
42 // NOLINTEND
43};