LeviLamina
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PlayerSwingStartEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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#include "mc/world/actor/ActorSwingSource.h"
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#include "mc/world/item/ItemStack.h"
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struct
PlayerSwingStartEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
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::ll::TypedStorage<8, 152, ::ItemStack> mHeldItem;
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::ll::TypedStorage<1, 1, ::ActorSwingSource> mSwingSource;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
~PlayerSwingStartEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
PlayerSwingStartEvent
Definition
PlayerSwingStartEvent.h:10
src
mc
world
events
PlayerSwingStartEvent.h
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