LeviLamina
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ShadingPipeline.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace renoir {
6
7struct ShadingPipeline {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::UntypedStorage<4, 4> mUnkc360d3;
12 ::ll::UntypedStorage<4, 4> mUnk5e9262;
13 // NOLINTEND
14
15public:
16 // prevent constructor by default
17 ShadingPipeline& operator=(ShadingPipeline const&);
18 ShadingPipeline(ShadingPipeline const&);
19 ShadingPipeline();
20};
21
22} // namespace renoir
Definition ShadingPipeline.h:7