LeviLamina
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Rigid.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/BoundingBox.h"
7#include "mc/world/level/levelgen/v2/terrain_adjustment/Type.h"
8
9namespace br::worldgen {
10
11struct Rigid {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 24, ::BoundingBox> mBox;
16 ::ll::TypedStorage<1, 1, ::br::worldgen::TerrainAdjustment::Type> mAdjustment;
17 ::ll::TypedStorage<4, 4, int> mGroundDelta;
18 // NOLINTEND
19};
20
21} // namespace br::worldgen
Definition Rigid.h:11