LeviLamina
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Rigid.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/levelgen/structure/BoundingBox.h"
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#include "mc/world/level/levelgen/v2/terrain_adjustment/Type.h"
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namespace
br::worldgen {
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struct
Rigid
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 24, ::BoundingBox> mBox;
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::ll::TypedStorage<1, 1, ::br::worldgen::TerrainAdjustment::Type> mAdjustment;
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::ll::TypedStorage<4, 4, int> mGroundDelta;
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// NOLINTEND
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};
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}
// namespace br::worldgen
br::worldgen::Rigid
Definition
Rigid.h:11
src
mc
world
level
levelgen
v2
Rigid.h
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