LeviLamina
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Rigid.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/v2/terrain_adjustment/Type.h"
7
8// auto generated forward declare list
9// clang-format off
10class BoundingBox;
11// clang-format on
12
13namespace br::worldgen {
14
15struct Rigid {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 24, ::BoundingBox> mBox;
20 ::ll::TypedStorage<1, 1, ::br::worldgen::TerrainAdjustment::Type> mAdjustment;
21 ::ll::TypedStorage<4, 4, int> mGroundDelta;
22 // NOLINTEND
23};
24
25} // namespace br::worldgen
Definition BoundingBox.h:18
Definition Rigid.h:15