13 ::ll::TypedStorage<8, 24, ::WeakEntityRef> npcActor;
14 ::ll::TypedStorage<1, 1, bool> isRemoteFire;
15 ::ll::TypedStorage<8, 32, ::std::string> overrideDialogue;
16 ::ll::TypedStorage<8, 32, ::std::string> sceneName;
17 ::ll::TypedStorage<8, 32, ::std::string> npcName;
18 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> overrideActions;