19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> npcActor;
20 ::ll::TypedStorage<1, 1, bool> isRemoteFire;
21 ::ll::TypedStorage<8, 32, ::std::string> overrideDialogue;
22 ::ll::TypedStorage<8, 32, ::std::string> sceneName;
23 ::ll::TypedStorage<8, 32, ::std::string> npcName;
24 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> overrideActions;