LeviLamina
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NPCDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/npc/ActionContainer.h"
8
9// auto generated forward declare list
10// clang-format off
11class NpcComponent;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> npcActor;
20 ::ll::TypedStorage<1, 1, bool> isRemoteFire;
21 ::ll::TypedStorage<8, 32, ::std::string> overrideDialogue;
22 ::ll::TypedStorage<8, 32, ::std::string> sceneName;
23 ::ll::TypedStorage<8, 32, ::std::string> npcName;
24 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> overrideActions;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30#ifdef LL_PLAT_C
31 MCAPI void parsePacket(::NpcDialoguePacket const& packet, ::NpcComponent* component);
32
33 MCAPI ~NPCDialogueData();
34#endif
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40#ifdef LL_PLAT_C
41 MCAPI void $dtor();
42#endif
43 // NOLINTEND
44};
Definition NpcComponent.h:26
Definition NpcDialoguePacket.h:19
Definition NPCDialogueData.h:15