LeviLamina
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NPCDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/npc/ActionContainer.h"
8
9// auto generated forward declare list
10// clang-format off
11class NpcComponent;
13// clang-format on
14
15struct NPCDialogueData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> npcActor;
20 ::ll::TypedStorage<1, 1, bool> isRemoteFire;
21 ::ll::TypedStorage<8, 32, ::std::string> overrideDialogue;
22 ::ll::TypedStorage<8, 32, ::std::string> sceneName;
23 ::ll::TypedStorage<8, 32, ::std::string> npcName;
24 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> overrideActions;
25 // NOLINTEND
26
27#ifdef LL_PLAT_S
28#else // LL_PLAT_C
29public:
30 // prevent constructor by default
31 NPCDialogueData();
32
33#endif
34public:
35 // member functions
36 // NOLINTBEGIN
37#ifdef LL_PLAT_C
38 MCAPI explicit NPCDialogueData(::WeakEntityRef npc);
39
40 MCAPI void parsePacket(::NpcDialoguePacket const& packet, ::NpcComponent* component);
41
42 MCAPI ~NPCDialogueData();
43#endif
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49#ifdef LL_PLAT_C
50 MCAPI void* $ctor(::WeakEntityRef npc);
51#endif
52 // NOLINTEND
53
54public:
55 // destructor thunk
56 // NOLINTBEGIN
57#ifdef LL_PLAT_C
58 MCAPI void $dtor();
59#endif
60 // NOLINTEND
61};
Definition NpcComponent.h:26
Definition NpcDialoguePacket.h:19
Definition WeakEntityRef.h:14