LeviLamina
Loading...
Searching...
No Matches
NPCDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/npc/ActionContainer.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 24, ::WeakEntityRef> npcActor;
14 ::ll::TypedStorage<1, 1, bool> isRemoteFire;
15 ::ll::TypedStorage<8, 32, ::std::string> overrideDialogue;
16 ::ll::TypedStorage<8, 32, ::std::string> sceneName;
17 ::ll::TypedStorage<8, 32, ::std::string> npcName;
18 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> overrideActions;
19 // NOLINTEND
20};
Definition NPCDialogueData.h:9