LeviLamina
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NPCDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/npc/ActionContainer.h"
8
9// auto generated forward declare list
10// clang-format off
11class NpcComponent;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> npcActor;
20 ::ll::TypedStorage<1, 1, bool> isRemoteFire;
21 ::ll::TypedStorage<8, 32, ::std::string> overrideDialogue;
22 ::ll::TypedStorage<8, 32, ::std::string> sceneName;
23 ::ll::TypedStorage<8, 32, ::std::string> npcName;
24 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> overrideActions;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI_C void parsePacket(::NpcDialoguePacket const& packet, ::NpcComponent* component);
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCAPI_C void $dtor();
37 // NOLINTEND
38};
Definition NpcComponent.h:25
Definition NpcDialoguePacket.h:19
Definition NPCDialogueData.h:15