LeviLamina
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FlockingUtility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Vec3;
9// clang-format on
10
11namespace FlockingUtility {
12// functions
13// NOLINTBEGIN
14MCAPI bool checkForSteeringCollision(::Actor& owner, ::Vec3 const& direction, float distance, ::Vec3& vecOut);
15
16MCAPI void getWaterHeights(::Actor const& owner, float& minHeightOut, float& maxHeightOut);
17// NOLINTEND
18
19} // namespace FlockingUtility
Definition Actor.h:104
Definition Vec3.h:10