3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
12namespace mce {
class Mesh; }
26 enum class PrecipitationType :
int {
45 ::ll::TypedStorage<4, 16, ::glm::vec4> mPositionOffset;
46 ::ll::TypedStorage<4, 16, ::glm::vec4> mForward;
54 ::ll::TypedStorage<4, 4, float> m_fSpeedScale;
55 ::ll::TypedStorage<4, 4, float> m_fWindScale;
56 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vWind;
57 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vOffset;
58 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandom;
59 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vSnowOffset;
60 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandomDir;
61 ::ll::TypedStorage<4, 4, int> m_ParticleIndexOffset;
69 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t0;
70 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t;
71 ::ll::TypedStorage<1, 1, bool> resetMotion;
76 RenderRuntimeSettings& operator=(RenderRuntimeSettings
const&);
81 MCAPI RenderRuntimeSettings();
83 MCAPI RenderRuntimeSettings(::WeatherRenderObject::RenderRuntimeSettings&&);
85 MCAPI RenderRuntimeSettings(::WeatherRenderObject::RenderRuntimeSettings
const&);
93 MCFOLD
void* $ctor(::WeatherRenderObject::RenderRuntimeSettings&&);
95 MCAPI
void* $ctor(::WeatherRenderObject::RenderRuntimeSettings
const&);
103 ::ll::TypedStorage<4, 4, float> fSpeed;
104 ::ll::TypedStorage<4, 4, float> fLength;
105 ::ll::TypedStorage<4, 4, float> fWidth;
106 ::ll::TypedStorage<4, 4, float> fAlpha;
107 ::ll::TypedStorage<4, 4, float> fWindScale;
108 ::ll::TypedStorage<1, 1, bool> bNormalizeWind;
109 ::ll::TypedStorage<4, 4, float> fGravityScale;
110 ::ll::TypedStorage<4, 4, float> fRandomDirScale;
111 ::ll::TypedStorage<4, 4, float> fDespawnProbability;
118 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mParticleMesh;
119 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mWeatherTexture;
120 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherSnowOcclusionTexture;
121 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherOcclusionTexture;
122 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mBrightnessTexture;
123 ::ll::TypedStorage<4, 4, int> mOcclusionHeightOffset;
124 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRainMat;
125 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSnowMat;
126 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mPlanktonMat;
127 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRedSporesMat;
128 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mBlueSporesMat;
129 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mAshMat;
130 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mWhiteAshMat;
131 ::ll::TypedStorage<4, 252, ::std::array<::WeatherRenderObject::WeatherParameters, 7>> mParams;
132 ::ll::TypedStorage<4, 10360, ::std::array<::std::array<::WeatherRenderObject::RenderRuntimeSettings, 10>, 7>>
134 ::ll::TypedStorage<4, 4, float> mDensityRain;
135 ::ll::TypedStorage<4, 4, float> mDensitySnow;
136 ::ll::TypedStorage<4, 4, float> mDensityPlankton;
137 ::ll::TypedStorage<4, 4, float> mDensityRedSpores;
138 ::ll::TypedStorage<4, 4, float> mDensityBlueSpores;
139 ::ll::TypedStorage<4, 4, float> mDensityAsh;
140 ::ll::TypedStorage<4, 4, float> mDensityWhiteAsh;
141 ::ll::TypedStorage<4, 4, float> mParticleBoxSize;
142 ::ll::TypedStorage<4, 4, float> mLuminance;
143 ::ll::TypedStorage<4, 4, int> mParticleCount;
144 ::ll::TypedStorage<4, 12, ::glm::vec3> mLastOcclusionBlock;
149 WeatherRenderObject& operator=(WeatherRenderObject
const&);
150 WeatherRenderObject(WeatherRenderObject
const&);
151 WeatherRenderObject();
156 MCAPI WeatherRenderObject(::WeatherRenderObject&&);
158 MCAPI ~WeatherRenderObject();
164 MCAPI
void* $ctor(::WeatherRenderObject&&);
Definition MaterialPtr.h:15
Definition WeatherRenderObject.h:18
Definition WeatherRenderObject.h:24
Definition WeatherRenderObject.h:20
Definition WeatherRenderObject.h:22
Definition WeatherRenderObject.h:5