3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
12namespace mce {
class Mesh; }
26 enum class PrecipitationType :
int {
45 ::ll::TypedStorage<4, 16, ::glm::vec4> mPositionOffset;
46 ::ll::TypedStorage<4, 16, ::glm::vec4> mForward;
54 ::ll::TypedStorage<4, 4, float> m_fSpeedScale;
55 ::ll::TypedStorage<4, 4, float> m_fWindScale;
56 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vWind;
57 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vOffset;
58 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandom;
59 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vSnowOffset;
60 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandomDir;
61 ::ll::TypedStorage<4, 4, int> m_ParticleIndexOffset;
69 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t0;
70 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t;
71 ::ll::TypedStorage<1, 1, bool> resetMotion;
79 ::ll::TypedStorage<4, 4, float> fSpeed;
80 ::ll::TypedStorage<4, 4, float> fLength;
81 ::ll::TypedStorage<4, 4, float> fWidth;
82 ::ll::TypedStorage<4, 4, float> fAlpha;
83 ::ll::TypedStorage<4, 4, float> fWindScale;
84 ::ll::TypedStorage<1, 1, bool> bNormalizeWind;
85 ::ll::TypedStorage<4, 4, float> fGravityScale;
86 ::ll::TypedStorage<4, 4, float> fRandomDirScale;
87 ::ll::TypedStorage<4, 4, float> fDespawnProbability;
94 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mParticleMesh;
95 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mWeatherTexture;
96 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherSnowOcclusionTexture;
97 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherOcclusionTexture;
98 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mBrightnessTexture;
99 ::ll::TypedStorage<4, 4, int> mOcclusionHeightOffset;
100 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRainMat;
101 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSnowMat;
102 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mPlanktonMat;
103 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRedSporesMat;
104 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mBlueSporesMat;
105 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mAshMat;
106 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mWhiteAshMat;
107 ::ll::TypedStorage<4, 252, ::std::array<::WeatherRenderObject::WeatherParameters, 7>> mParams;
108 ::ll::TypedStorage<4, 10360, ::std::array<::std::array<::WeatherRenderObject::RenderRuntimeSettings, 10>, 7>>
110 ::ll::TypedStorage<4, 4, float> mDensityRain;
111 ::ll::TypedStorage<4, 4, float> mDensitySnow;
112 ::ll::TypedStorage<4, 4, float> mDensityPlankton;
113 ::ll::TypedStorage<4, 4, float> mDensityRedSpores;
114 ::ll::TypedStorage<4, 4, float> mDensityBlueSpores;
115 ::ll::TypedStorage<4, 4, float> mDensityAsh;
116 ::ll::TypedStorage<4, 4, float> mDensityWhiteAsh;
117 ::ll::TypedStorage<4, 4, float> mParticleBoxSize;
118 ::ll::TypedStorage<4, 4, float> mLuminance;
119 ::ll::TypedStorage<4, 4, int> mParticleCount;
120 ::ll::TypedStorage<4, 12, ::glm::vec3> mLastOcclusionBlock;
125 WeatherRenderObject& operator=(WeatherRenderObject
const&);
126 WeatherRenderObject(WeatherRenderObject
const&);
127 WeatherRenderObject();
132 MCAPI WeatherRenderObject(::WeatherRenderObject&&);
134 MCAPI ~WeatherRenderObject();
140 MCAPI
void* $ctor(::WeatherRenderObject&&);
Definition MaterialPtr.h:15
Definition WeatherRenderObject.h:18
Definition WeatherRenderObject.h:24
Definition WeatherRenderObject.h:20
Definition WeatherRenderObject.h:22
Definition WeatherRenderObject.h:5