LeviLamina
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WeatherRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace mce { class MaterialPtr; }
12namespace mce { class Mesh; }
13// clang-format on
14
16public:
17 // WeatherRenderObject inner types declare
18 // clang-format off
19 struct PreviousPosition;
20 struct RuntimeValues;
22 struct WeatherParameters;
23 // clang-format on
24
25 // WeatherRenderObject inner types define
26 enum class PrecipitationType : int {
27 Rain = 0,
28 Snow = 1,
29 Plankton = 2,
30 RedSpores = 3,
31 BlueSpores = 4,
32 Ash = 5,
33 WhiteAsh = 6,
34 Count = 7,
35 };
36
37 enum : int {
38 Count = 10,
39 };
40
41 struct PreviousPosition {
42 public:
43 // member variables
44 // NOLINTBEGIN
45 ::ll::TypedStorage<4, 16, ::glm::vec4> mPositionOffset;
46 ::ll::TypedStorage<4, 16, ::glm::vec4> mForward;
47 // NOLINTEND
48 };
49
50 struct RuntimeValues {
51 public:
52 // member variables
53 // NOLINTBEGIN
54 ::ll::TypedStorage<4, 4, float> m_fSpeedScale;
55 ::ll::TypedStorage<4, 4, float> m_fWindScale;
56 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vWind;
57 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vOffset;
58 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandom;
59 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vSnowOffset;
60 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandomDir;
61 ::ll::TypedStorage<4, 4, int> m_ParticleIndexOffset;
62 // NOLINTEND
63 };
64
66 public:
67 // member variables
68 // NOLINTBEGIN
69 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t0;
70 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t;
71 ::ll::TypedStorage<1, 1, bool> resetMotion;
72 // NOLINTEND
73
74 public:
75 // prevent constructor by default
76 RenderRuntimeSettings& operator=(RenderRuntimeSettings const&);
77
78 public:
79 // member functions
80 // NOLINTBEGIN
81 MCAPI RenderRuntimeSettings();
82
83 MCAPI RenderRuntimeSettings(::WeatherRenderObject::RenderRuntimeSettings&&);
84
85 MCAPI RenderRuntimeSettings(::WeatherRenderObject::RenderRuntimeSettings const&);
86 // NOLINTEND
87
88 public:
89 // constructor thunks
90 // NOLINTBEGIN
91 MCAPI void* $ctor();
92
93 MCFOLD void* $ctor(::WeatherRenderObject::RenderRuntimeSettings&&);
94
95 MCAPI void* $ctor(::WeatherRenderObject::RenderRuntimeSettings const&);
96 // NOLINTEND
97 };
98
99 struct WeatherParameters {
100 public:
101 // member variables
102 // NOLINTBEGIN
103 ::ll::TypedStorage<4, 4, float> fSpeed;
104 ::ll::TypedStorage<4, 4, float> fLength;
105 ::ll::TypedStorage<4, 4, float> fWidth;
106 ::ll::TypedStorage<4, 4, float> fAlpha;
107 ::ll::TypedStorage<4, 4, float> fWindScale;
108 ::ll::TypedStorage<1, 1, bool> bNormalizeWind;
109 ::ll::TypedStorage<4, 4, float> fGravityScale;
110 ::ll::TypedStorage<4, 4, float> fRandomDirScale;
111 ::ll::TypedStorage<4, 4, float> fDespawnProbability;
112 // NOLINTEND
113 };
114
115public:
116 // member variables
117 // NOLINTBEGIN
118 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mParticleMesh;
119 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mWeatherTexture;
120 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherSnowOcclusionTexture;
121 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherOcclusionTexture;
122 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mBrightnessTexture;
123 ::ll::TypedStorage<4, 4, int> mOcclusionHeightOffset;
124 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRainMat;
125 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSnowMat;
126 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mPlanktonMat;
127 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRedSporesMat;
128 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mBlueSporesMat;
129 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mAshMat;
130 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mWhiteAshMat;
131 ::ll::TypedStorage<4, 252, ::std::array<::WeatherRenderObject::WeatherParameters, 7>> mParams;
132 ::ll::TypedStorage<4, 10360, ::std::array<::std::array<::WeatherRenderObject::RenderRuntimeSettings, 10>, 7>>
133 mSettings;
134 ::ll::TypedStorage<4, 4, float> mDensityRain;
135 ::ll::TypedStorage<4, 4, float> mDensitySnow;
136 ::ll::TypedStorage<4, 4, float> mDensityPlankton;
137 ::ll::TypedStorage<4, 4, float> mDensityRedSpores;
138 ::ll::TypedStorage<4, 4, float> mDensityBlueSpores;
139 ::ll::TypedStorage<4, 4, float> mDensityAsh;
140 ::ll::TypedStorage<4, 4, float> mDensityWhiteAsh;
141 ::ll::TypedStorage<4, 4, float> mParticleBoxSize;
142 ::ll::TypedStorage<4, 4, float> mLuminance;
143 ::ll::TypedStorage<4, 4, int> mParticleCount;
144 ::ll::TypedStorage<4, 12, ::glm::vec3> mLastOcclusionBlock;
145 // NOLINTEND
146
147public:
148 // prevent constructor by default
149 WeatherRenderObject& operator=(WeatherRenderObject const&);
150 WeatherRenderObject(WeatherRenderObject const&);
151 WeatherRenderObject();
152
153public:
154 // member functions
155 // NOLINTBEGIN
156 MCAPI WeatherRenderObject(::WeatherRenderObject&&);
157
158 MCAPI ~WeatherRenderObject();
159 // NOLINTEND
160
161public:
162 // constructor thunks
163 // NOLINTBEGIN
164 MCAPI void* $ctor(::WeatherRenderObject&&);
165 // NOLINTEND
166
167public:
168 // destructor thunk
169 // NOLINTBEGIN
170 MCAPI void $dtor();
171 // NOLINTEND
172};
Definition MaterialPtr.h:15
Definition Mesh.h:7
Definition WeatherRenderObject.h:18
Definition WeatherRenderObject.h:24
Definition WeatherRenderObject.h:20
Definition WeatherRenderObject.h:22
Definition WeatherRenderObject.h:5