LeviLamina
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WeatherRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7#include "mc/deps/minecraft_renderer/resources/ServerTexture.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace mce { class MaterialPtr; }
12namespace mce { class Mesh; }
13// clang-format on
14
16public:
17 // WeatherRenderObject inner types declare
18 // clang-format off
19 struct PreviousPosition;
20 struct RuntimeValues;
22 struct WeatherParameters;
23 // clang-format on
24
25 // WeatherRenderObject inner types define
26 enum class PrecipitationType : int {
27 Rain = 0,
28 Snow = 1,
29 Plankton = 2,
30 RedSpores = 3,
31 BlueSpores = 4,
32 Ash = 5,
33 WhiteAsh = 6,
34 Count = 7,
35 };
36
37 enum : int {
38 Count = 10,
39 };
40
41 struct PreviousPosition {
42 public:
43 // member variables
44 // NOLINTBEGIN
45 ::ll::TypedStorage<4, 16, ::glm::vec4> mPositionOffset;
46 ::ll::TypedStorage<4, 16, ::glm::vec4> mForward;
47 // NOLINTEND
48 };
49
50 struct RuntimeValues {
51 public:
52 // member variables
53 // NOLINTBEGIN
54 ::ll::TypedStorage<4, 4, float> m_fSpeedScale;
55 ::ll::TypedStorage<4, 4, float> m_fWindScale;
56 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vWind;
57 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vOffset;
58 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandom;
59 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vSnowOffset;
60 ::ll::TypedStorage<4, 12, ::glm::vec3> m_vRandomDir;
61 ::ll::TypedStorage<4, 4, int> m_ParticleIndexOffset;
62 // NOLINTEND
63 };
64
66 public:
67 // member variables
68 // NOLINTBEGIN
69 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t0;
70 ::ll::TypedStorage<4, 72, ::WeatherRenderObject::RuntimeValues> t;
71 ::ll::TypedStorage<1, 1, bool> resetMotion;
72 // NOLINTEND
73 };
74
75 struct WeatherParameters {
76 public:
77 // member variables
78 // NOLINTBEGIN
79 ::ll::TypedStorage<4, 4, float> fSpeed;
80 ::ll::TypedStorage<4, 4, float> fLength;
81 ::ll::TypedStorage<4, 4, float> fWidth;
82 ::ll::TypedStorage<4, 4, float> fAlpha;
83 ::ll::TypedStorage<4, 4, float> fWindScale;
84 ::ll::TypedStorage<1, 1, bool> bNormalizeWind;
85 ::ll::TypedStorage<4, 4, float> fGravityScale;
86 ::ll::TypedStorage<4, 4, float> fRandomDirScale;
87 ::ll::TypedStorage<4, 4, float> fDespawnProbability;
88 // NOLINTEND
89 };
90
91public:
92 // member variables
93 // NOLINTBEGIN
94 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mParticleMesh;
95 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mWeatherTexture;
96 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherSnowOcclusionTexture;
97 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mWeatherOcclusionTexture;
98 ::ll::TypedStorage<8, 24, ::mce::ServerTexture> mBrightnessTexture;
99 ::ll::TypedStorage<4, 4, int> mOcclusionHeightOffset;
100 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRainMat;
101 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mSnowMat;
102 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mPlanktonMat;
103 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mRedSporesMat;
104 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mBlueSporesMat;
105 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mAshMat;
106 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mWhiteAshMat;
107 ::ll::TypedStorage<4, 252, ::std::array<::WeatherRenderObject::WeatherParameters, 7>> mParams;
108 ::ll::TypedStorage<4, 10360, ::std::array<::std::array<::WeatherRenderObject::RenderRuntimeSettings, 10>, 7>>
109 mSettings;
110 ::ll::TypedStorage<4, 4, float> mDensityRain;
111 ::ll::TypedStorage<4, 4, float> mDensitySnow;
112 ::ll::TypedStorage<4, 4, float> mDensityPlankton;
113 ::ll::TypedStorage<4, 4, float> mDensityRedSpores;
114 ::ll::TypedStorage<4, 4, float> mDensityBlueSpores;
115 ::ll::TypedStorage<4, 4, float> mDensityAsh;
116 ::ll::TypedStorage<4, 4, float> mDensityWhiteAsh;
117 ::ll::TypedStorage<4, 4, float> mParticleBoxSize;
118 ::ll::TypedStorage<4, 4, float> mLuminance;
119 ::ll::TypedStorage<4, 4, int> mParticleCount;
120 ::ll::TypedStorage<4, 12, ::glm::vec3> mLastOcclusionBlock;
121 // NOLINTEND
122
123public:
124 // prevent constructor by default
125 WeatherRenderObject& operator=(WeatherRenderObject const&);
126 WeatherRenderObject(WeatherRenderObject const&);
127 WeatherRenderObject();
128
129public:
130 // member functions
131 // NOLINTBEGIN
132 MCAPI WeatherRenderObject(::WeatherRenderObject&&);
133
134 MCAPI ~WeatherRenderObject();
135 // NOLINTEND
136
137public:
138 // constructor thunks
139 // NOLINTBEGIN
140 MCAPI void* $ctor(::WeatherRenderObject&&);
141 // NOLINTEND
142
143public:
144 // destructor thunk
145 // NOLINTBEGIN
146 MCAPI void $dtor();
147 // NOLINTEND
148};
Definition MaterialPtr.h:15
Definition Mesh.h:7
Definition WeatherRenderObject.h:18
Definition WeatherRenderObject.h:24
Definition WeatherRenderObject.h:20
Definition WeatherRenderObject.h:22
Definition WeatherRenderObject.h:5