3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
21namespace ServerAnimationSystemImpl {
24MCNAPI
void tickAnimationSystem(::ActorOwnerComponent& actorOwnerComponent);
26MCNAPI
void tickServerInputDependentActorsAnimationSystem(
27 ::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent>, ::ActorOwnerComponent> view
30MCNAPI
void tickServerInputIndependentAnimationSystem(
32 ::StrictEntityContext,
33 ::Include<::ServerPlayerComponent, ::IsDeadFlagComponent, ::ActorTickedComponent>,
34 ::Exclude<::ActorMovementTickNeededComponent, ::SimulatedPlayerFlagComponent>,
35 ::ActorOwnerComponent> deadPlayerViews
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorTickedComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition ServerPlayerComponent.h:5
Definition SimulatedPlayerFlagComponent.h:5