LeviLamina
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ServerAnimationSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
19// clang-format on
20
21namespace ServerAnimationSystemImpl {
22// functions
23// NOLINTBEGIN
24MCNAPI void tickAnimationSystem(::ActorOwnerComponent& actorOwnerComponent);
25
26MCNAPI void tickServerInputDependentActorsAnimationSystem(
27 ::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent>, ::ActorOwnerComponent> view
28);
29
30MCNAPI void tickServerInputIndependentAnimationSystem(
31 ::ViewT<
32 ::StrictEntityContext,
33 ::Include<::ServerPlayerComponent, ::IsDeadFlagComponent, ::ActorTickedComponent>,
34 ::Exclude<::ActorMovementTickNeededComponent, ::SimulatedPlayerFlagComponent>,
35 ::ActorOwnerComponent> deadPlayerViews
36);
37// NOLINTEND
38
39} // namespace ServerAnimationSystemImpl
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorTickedComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition ServerPlayerComponent.h:5
Definition SimulatedPlayerFlagComponent.h:5