LeviLamina
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ScriptActorFactory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11namespace ScriptModuleMinecraft { class ScriptActor; }
12namespace ScriptModuleMinecraft { struct ScriptActorData; }
13namespace Scripting { class WeakLifetimeScope; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCAPI static void _processCreatedHandle(
23 ::Actor const& actor,
26 );
27
28 MCAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
29 createHandle(::Actor const& actor, ::Scripting::WeakLifetimeScope const& scope);
30
31 MCAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
32 getHandle(::Actor const& actor, ::Scripting::WeakLifetimeScope const& scope);
33
34 MCAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
35 getHandle(::ScriptModuleMinecraft::ScriptActorData const& actorData, ::Scripting::WeakLifetimeScope const& scope);
36 // NOLINTEND
37};
38
39} // namespace ScriptModuleMinecraft
Definition Actor.h:104
Definition ScriptActorFactory.h:18
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:12
Definition ScriptActorData.h:12