3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
11namespace ScriptModuleMinecraft {
class ScriptActor; }
12namespace ScriptModuleMinecraft {
struct ScriptActorData; }
13namespace Scripting {
class WeakLifetimeScope; }
16namespace ScriptModuleMinecraft {
28 MCNAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
31 MCNAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
34 MCNAPI static ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
Definition ScriptActorFactory.h:18
static MCAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > getHandle(::ScriptModuleMinecraft::ScriptActorData const &actorData, ::Scripting::WeakLifetimeScope const &scope)
static MCAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > createHandle(::Actor const &actor, ::Scripting::WeakLifetimeScope const &scope)
static MCAPI void _processCreatedHandle(::Actor const &actor, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > &handle)
static MCAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > getHandle(::Actor const &actor, ::Scripting::WeakLifetimeScope const &scope)
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:12
Definition ScriptActorData.h:12