LeviLamina
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BreachEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class BreachEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual int getMinCost(int level) const /*override*/;
18
19 virtual int getMaxCost(int level) const /*override*/;
20
21 virtual int getMaxLevel() const /*override*/;
22
23 virtual float getDamageBonus(int, ::Actor const&, ::Actor const&) const /*override*/;
24
25 virtual float getAfterBreachArmorFraction(int level, float const armorFraction) const /*override*/;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCFOLD int $getMinCost(int level) const;
32
33 MCFOLD int $getMaxCost(int level) const;
34
35 MCFOLD int $getMaxLevel() const;
36
37 MCFOLD float $getDamageBonus(int, ::Actor const&, ::Actor const&) const;
38
39 MCAPI float $getAfterBreachArmorFraction(int level, float const armorFraction) const;
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCAPI static void** $vftable();
48 // NOLINTEND
49};
Definition Actor.h:125
Definition BreachEnchant.h:13