LeviLamina
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BreachEnchant.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/enchanting/Enchant.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
BreachEnchant
:
public
::Enchant {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
int
getMinCost(
int
level)
const
/*override*/
;
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virtual
int
getMaxCost(
int
level)
const
/*override*/
;
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virtual
int
getMaxLevel()
const
/*override*/
;
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virtual
float
getDamageBonus(
int
,
::Actor
const
&,
::Actor
const
&)
const
/*override*/
;
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virtual
float
getAfterBreachArmorFraction(
int
level,
float
const
armorFraction)
const
/*override*/
;
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virtual
~BreachEnchant
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
int
$getMinCost(
int
level)
const
;
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MCFOLD
int
$getMaxCost(
int
level)
const
;
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MCFOLD
int
$getMaxLevel()
const
;
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MCFOLD
float
$getDamageBonus(
int
,
::Actor
const
&,
::Actor
const
&)
const
;
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MCAPI
float
$getAfterBreachArmorFraction(
int
level,
float
const
armorFraction)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:106
BreachEnchant
Definition
BreachEnchant.h:13
src
mc
world
item
enchanting
BreachEnchant.h
Generated on
for LeviLamina by
1.16.1