LeviLamina
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BreachEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class BreachEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual int getMinCost(int level) const /*override*/;
18
19 virtual int getMaxCost(int level) const /*override*/;
20
21 virtual int getMaxLevel() const /*override*/;
22
23 virtual float getDamageBonus(int, ::Actor const&, ::Actor const&) const /*override*/;
24
25 virtual float getAfterBreachArmorFraction(int level, float const armorFraction) const /*override*/;
26
27 virtual ~BreachEnchant() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCFOLD int $getMinCost(int level) const;
34
35 MCFOLD int $getMaxCost(int level) const;
36
37 MCFOLD int $getMaxLevel() const;
38
39 MCFOLD float $getDamageBonus(int, ::Actor const&, ::Actor const&) const;
40
41 MCAPI float $getAfterBreachArmorFraction(int level, float const armorFraction) const;
42
43
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCAPI static void** $vftable();
50 // NOLINTEND
51};
Definition Actor.h:106
Definition BreachEnchant.h:13