LeviLamina
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BreachEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class BreachEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual int getMinCost(int level) const /*override*/;
19
20 // vIndex: 3
21 virtual int getMaxCost(int level) const /*override*/;
22
23 // vIndex: 5
24 virtual int getMaxLevel() const /*override*/;
25
26 // vIndex: 8
27 virtual float getDamageBonus(int, ::Actor const&, ::Actor const&) const /*override*/;
28
29 // vIndex: 7
30 virtual float getAfterBreachArmorFraction(int level, float const armorFraction) const /*override*/;
31
32 // vIndex: 0
33 virtual ~BreachEnchant() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCFOLD int $getMinCost(int level) const;
46
47 MCFOLD int $getMaxCost(int level) const;
48
49 MCFOLD int $getMaxLevel() const;
50
51 MCFOLD float $getDamageBonus(int, ::Actor const&, ::Actor const&) const;
52
53 MCAPI float $getAfterBreachArmorFraction(int level, float const armorFraction) const;
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition Actor.h:104
Definition BreachEnchant.h:13
Definition Enchant.h:14