LeviLamina
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GamepadPoseState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace cohtml {
6
7struct GamepadPoseState {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::UntypedStorage<4, 12> mUnk475777;
12 ::ll::UntypedStorage<4, 12> mUnk4edf62;
13 ::ll::UntypedStorage<4, 12> mUnk997105;
14 ::ll::UntypedStorage<4, 16> mUnke2125e;
15 ::ll::UntypedStorage<4, 12> mUnke2e8dd;
16 ::ll::UntypedStorage<4, 12> mUnk676486;
17 ::ll::UntypedStorage<1, 1> mUnkc2f18c;
18 ::ll::UntypedStorage<1, 1> mUnk707350;
19 ::ll::UntypedStorage<1, 1> mUnke2a1a4;
20 ::ll::UntypedStorage<1, 1> mUnk6b93b8;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 GamepadPoseState& operator=(GamepadPoseState const&);
26 GamepadPoseState(GamepadPoseState const&);
27 GamepadPoseState();
28};
29
30} // namespace cohtml
Definition GamepadPoseState.h:7