LeviLamina
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DataStoreUpdate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Bedrock::DDUI {
6
7struct DataStoreUpdate {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> mDataStoreName;
12 ::ll::TypedStorage<8, 32, ::std::string> mProperty;
13 ::ll::TypedStorage<4, 4, uint> mPropertyUpdateCount;
14 ::ll::TypedStorage<4, 4, uint> mPathUpdateCount;
15 ::ll::TypedStorage<8, 32, ::std::string> mPath;
16 ::ll::TypedStorage<8, 40, ::std::variant<double, bool, ::std::string>> mData;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 DataStoreUpdate(DataStoreUpdate const&);
22 DataStoreUpdate();
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI DataStoreUpdate(::Bedrock::DDUI::DataStoreUpdate&&);
28
29 MCAPI ::Bedrock::DDUI::DataStoreUpdate& operator=(::Bedrock::DDUI::DataStoreUpdate&&);
30
31 MCAPI ::Bedrock::DDUI::DataStoreUpdate& operator=(::Bedrock::DDUI::DataStoreUpdate const&);
32
33 MCAPI bool operator==(::Bedrock::DDUI::DataStoreUpdate const& rhs) const;
34
35 MCAPI ~DataStoreUpdate();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor(::Bedrock::DDUI::DataStoreUpdate&&);
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49};
50
51} // namespace Bedrock::DDUI
Definition DataStoreUpdate.h:7