LeviLamina
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DataStoreUpdate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Bedrock::DDUI {
6
7struct DataStoreUpdate {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> mDataStoreName;
12 ::ll::TypedStorage<8, 32, ::std::string> mProperty;
13 ::ll::TypedStorage<4, 4, uint> mPropertyUpdateCount;
14 ::ll::TypedStorage<4, 4, uint> mPathUpdateCount;
15 ::ll::TypedStorage<8, 32, ::std::string> mPath;
16 ::ll::TypedStorage<8, 40, ::std::variant<double, bool, ::std::string>> mData;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 DataStoreUpdate();
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI DataStoreUpdate(::Bedrock::DDUI::DataStoreUpdate const&);
27
28 MCAPI ::Bedrock::DDUI::DataStoreUpdate& operator=(::Bedrock::DDUI::DataStoreUpdate&&);
29
30 MCAPI ::Bedrock::DDUI::DataStoreUpdate& operator=(::Bedrock::DDUI::DataStoreUpdate const&);
31
32 MCAPI bool operator==(::Bedrock::DDUI::DataStoreUpdate const& rhs) const;
33
34 MCAPI ~DataStoreUpdate();
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor(::Bedrock::DDUI::DataStoreUpdate const&);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCAPI void $dtor();
47 // NOLINTEND
48};
49
50} // namespace Bedrock::DDUI
Definition DataStoreUpdate.h:7